Résumé

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PROFILE

Animator with over 10 years of experience in the game and movie industry. Extensive experience rigging, animating, leading a team of artists, and collaborating with other departments.

EDUCATION

Pratt Institute; Brooklyn, NY — B.F.A., Computer Graphics and Interactive Media, 2004

 

EXPERIENCE

Waterproof Studios; Vancouver, BC

Lead Animator April 2018 - Current

  • Created cinematics for unannounced AAA video game using mocap and keyframed animation

Stargate Studios; Vancouver, BC

Animation Lead October 2017 - April 2018

  • Employed keyframed animation and heavily modified mocap for CG puppets in the film The Happytime Murders

  • Led the animation R&D on how to make CG puppets move like their real world counterparts

  • Created and documented animation pipeline

  • Created custom rigs and skinned all characters


Waterproof Studios; Vancouver, BC

Lead Animator August 2016 - April 2017

  • Cleaned up mocap and keyframed cinematics for Injustice 2 and other projects

  • Mentored new animators and provided assistance to the animation team

  • Established and documented pipelines for all stages of animation, from importing mocap data to exporting completed animations into the Unreal engine

  • Worked closely with the animation team and other departments to resolve problems and ensure that production ran smoothly

 

Rainmaker Entertainment, Inc.; Vancouver, BC

Senior Animator March 2016 - August 2016

  • Responsible for all stages of animation, from blocking to lip syncing to polish

  • Created a wide range of animations in various styles, from quiet moments of contemplation to action-heavy scenes

  • Mentored junior animators and took on extra work to ensure team quotas were consistently met

 

Vicious Cycle Software, Inc.; Morrisville, NC

Senior Animator July 2011 - Oct 2015

Animator March 2006 - July 2011

  • Established animation style for each project and lead review meetings with animation team to maintain high quality of work

  • Set schedules for animators and coordinated with other departments to ensure that animations were properly implemented in game

  • Worked with technical artists and engine programmers to create character rigs that were custom designed for the needs of each game

  • Assisted in screening demo reels and participated in the interview process for bringing in new talent

  • Awarded the VCS Values Award (2012) and Dedication Award (2011)

  • Received Annie Award for Best Animated Video Game (Flushed Away, 2007)

 

Software Experience

  • Maya, MotionBuilder, 3DS Max, Adobe Creative Suite, Microsoft Office