
Despicable Me: The Game (2010)
Despicable Me: The Game is a platformer that's all about using your wits to traverse hazard-filled levels and solve environmental puzzles. Although I had been involved in the design of previous games, this was the first game in which I worked a full-fledged designer.
First Gameplay Previz
When we first entered preproduction, we knew we wanted a game in which Gru, the gadget-obsessed antihero, would utilize various devices to aid him in a series of heists. My initial vision was for Gru to carry four elemental-themed ray guns which he would use to manipulate his surroundings to his benefit. I created the above gameplay previz to show this vision in motion. An animated movie is a much more effective means of communicating ideas than a text-heavy document, after all.
The yet-to-be-modeled Gru, represented by a brown box, uses a magnet gun to pull metal objects, an ice gun to cool hot platforms and encase a minion in a block of ice, and a wind gun to propel himself into the air and out of harm's way.
Second Gameplay Previz
After much discussion within the design department, we decided to give the minions a more active role in the gameplay. In the second gameplay previz, they follow Gru and obey his orders. Gru's ray guns are now used to manipulate the minions rather than the environment, such as a web gun to turn a minion into a trampoline and a freeze ray to turn minions into floating ice platforms.
Ultimately, Despicable Me's levels were divided into two distinct sections: platforming areas and puzzle-solving areas. Gru traversed the platforming areas alone, using his ray guns on objects and enemies in the environment, similar to the gameplay featured in the first previz. In the puzzle areas, a set number of minions would join him and Gru would need to use them in conjunction with his ray guns to solve head-scratching environmental puzzles.
Sample Puzzles
Designing puzzle rooms was a fantastically fun challenge. Even though Gru only had four types of ray guns (freeze, wind, magnet, and web ray) and he could only give the minions four types of orders (lone minion, minion stack, minion wheel, and recall), the possible ways these tools could be used was endless. It was important to always start small, introducing new concepts one at a time and gradually building upon them to create puzzles that really required some serious thought.
Easy Rotary Valve Puzzle
The first time the player encounters a rotary valve, getting past it is pretty straight forward: remotely press the red button by using a minion.
Gru jumps and hits the red button three times. The rotary valve rotates a total of 270 degrees counterclockwise.
Gru blasts the minion with his wind gun, causing the minion to inflate like a balloon and float up.
The minion floats up and hits the red button. The rotary valve turns 90 degrees and Gru falls into the passageway below.
Intermediate Rotary Valve Puzzle
The second time the player encounters a rotary valve, the premise is the same. Except this time remotely pressing the red button requires more planning.
Gru must get past the spiked floor and rotary valve to exit the room. He has 6 minions at his disposal.
Gru orders a 5-minion tower and uses his wind gun to push them over, forming a bridge beneath the red button.
Gru orders the remaining minion to stand in front of him. He freezes the minion in a block of ice with the freeze ray, then pushes the minion off the ledge with the wind gun.
Gru recalls the iced minion and orders him to stand beneath the minion bridge. He uses the wind gun to inflate the minion, causing it to float upwards.
Gru recalls the minions in the minion bridge. The floating minion floats up to the ceiling toward the red button.
Difficult Rotary Valve Puzzle
Now that the player has a good handle on how rotary valves work, they are presented with a final puzzle that requires a good deal of lateral thinking to solve.
Gru needs to reach the exit. The path to the exit is blocked by a red platform that flips up whenever the red button is pressed. Reaching the red button is tricky, as there's a rotary valve in the way.
Gru orders a minion to stand next to the rotary valve. He blasts it with the wind gun to make it float.
Gru jumps up to where the blue button is. The button controls both the rotary valve and a blue platform.
Gru presses the blue button. The rotary valve rotates and the blue platform flips down. The floating minion can now be pushed into the rotary valve but it's blocked off by the blue platform. This isn't doing any good.
Gru steps off the blue button. The blue platform flips back up and the rotary valve rotates again.
Gru uses his wind gun on the minion wheel to get it spinning like a fan. The floating minion is now being pushed forward.
Gru steps on the blue button again. The blue platform flips down but that's okay: the minion fan blows the floating minion into the rotary valve.
Gru steps off the blue button. The rotary valve rotates and the floating minion floats up the shaft toward the red button.
Pistons & Battery Puzzle
In another series of puzzles, the player is taught how to use batteries to power objects and how pistons can be used to push things. These elements led to the following puzzle in which Gru must use a pair of pistons to push a battery into a socket.
Gru must reach the room's exit on the right side of the screen. Unfortunately it is blocked by a red platform. The platform can be flipped down if it receives power but the battery is in a pit at the bottom of the room.
Gru commands 5 minions to form a stack on the battery. He shoots them with his web gun so that they stick to the battery.
Gru steps on the green button. This powers a large piston, which lifts the battery and minion stack into the air.
Gru steps off the green button. The piston sinks back down but the sticky minion stack is now attached to the ceiling, causing the battery to hang in the air.
Gru orders a minion stack to stand next to the pit in the floor. He pushes them down to form a minion bridge over the pit.
Gru recalls the sticky minion stack. They leave the room, causing the battery to fall onto the minion bridge. The battery is ready to be pushed into the socket. There's a piston controlled by a blue button that could be used to push it, but it's obstructed by a blocker attached to a magnet.
Gru shoots the lone minion with the magnet gun, causing the minion to become magnetized. The magnet is attracted to the minion. It is connected to a blocker via a pulley system. The lowering of the magnet causes the blocker to lift into the air.
Gru stands on the blue button. With the blocker out of the way, the piston can fully extend. It pushes the battery forward.
The piston pushes the battery into the socket. It powers the red platform, which flips down.
Gru must find a way to exit the right side of the room. He has one minion available to help him. The route is blocked by a rotary valve, which turns in 90 degree increments counterclockwise every time the red button is pressed.